Daniel Clarke's profile

Shovel Knight Project

Shovel Knight Project
This project is based on the Shovel Knight series of video games. The goal was to design a 'boss knight' for the game based on an ecological issue.
My final outcome for the project.
I personally chose the theme of deforestation because of its greater impact in the long run. I then began to draw some concepts for the knight and environment.
The first concepts I drawn for this project based on deforestation. Three knights with their 'body swap' variants, and five environments.
I then chose one of my knight concepts and built upon it with more concepts and key art.
I decided to name the knight "Timber Knight" as a reference to the type of wood.
          Further Concept                       Timber Knight                          Key Art
The final task was drawing the sprites and animations for Timber Knight. All of the sprite work is shown below, in a similar style to the official Shovel Knight art style.
Idle                              Idle Animation                             Attack                            Body Swap
I also decided to create the environment for Timber Knight's arena as a stretch goal. The premise is a forest at night. The two tree stumps on the ground would act as platforms.
Shovel Knight Project
Published:

Shovel Knight Project

Published: